A makerspace is an evolutionary step in library facilities design and programming. It is a destination for thinking, learning, doing, creating, producing and sharing; a space which takes advantage of multiple learning styles. It is a place to reinvent old ideas with new conceptual frameworks, utilize advancements in thinking and doing, and investigate and construct a hybrid of fine arts, sciences, crafts, industrial technologies, foods, inventions, textiles, hobbies, service learning, digital media, upcycling, STEM/STEAM, and DIY (do it yourself) and DIT (do it together) concepts. In this space which can be physical and virtual the intersection of formal and informal learning can include designing, playing, tinkering, collaborating, inquiring, mentoring, experimenting, problem solving and inventing. Through actively engaging in the Makerspace patrons take command of their own learning with the potential for demonstrating entrepreneurial behavior.
Through the development of a Makerspace the library can expand and extend connections to community and learning organizations, businesses, families, and mentors throughout the world. These connections can provide teachers, partnerships, sponsors, donors, and volunteers.
Every library makerspace is unique and always in transition. A Makerspace has the potential to transform a patron from a consumer to a creator.